All Changes in the new Valorant v9.08 update

Published: 05:17, 24 October 2024
Share this story:
Riot Games
All Changes in the new Valorant v9.08 update
All Changes in the new Valorant v9.08 update

Key Points from the Article

  • In the new Valorant v9.08 update, Riot Games has made changes to Phoenix's wall, which will improve its usability and healing capacity.
  • They have also made changes to the Sunset map, which includes revamps to the B site and making it attacker-friendly.
  • Aside from these general updates, Riot Games is also adding balancing adjustments for Gekko.
All Changes in the new Valorant v9.08 update

Valorant v9.08 update is bringing massive changes to the game, including agent and map changes. Here's a complete look at what you can expect to see in the new update.

Riot Games is constantly releasing updates for Valorant to keep the game fresh and free from all kinds of errors and bugs. Moreover, they regularly push updates to balance and improve agent abilities.

In the new Valorant v9.08 update, Riot Games has made changes to Phoenix's wall, which will improve its usability and healing capacity. Moreover, they have also made changes to the Sunset map, which includes revamps to the B site and making it attacker-friendly.

Aside from these general updates, Riot Games is also adding balancing adjustments for Gekko. Here's a complete look at the new Valorant v9.08 update.

Valorant v9.08 update: All New Changes

The new Valorant v9.03 update is bringing the most-awaited changes to Gekko's buddies and Yoru's fakeout. With the new update, both of these abilities will have a more consistent behaviour pattern, which was previously heavily affected by other agents in the game.

AGENT UPDATES

Gekko

As you have mastered Gekko’s utility since his last buff in patch 7.12, we’ve noticed that his core play pattern of using and reclaiming his buddies has little to no downside. These changes to his globules put pressure on Gekko to more quickly reclaim them and also allow for more counterplay for Gekko’s opponents to punish him if he’s too reckless.

Dizzy and Wingman are each getting improvements to their overall reliability to reduce cases where you hear or see them target and debuff an enemy, only to find that enemy is unaffected. These changes are targeted at addressing inconsistent behaviour rather than a direct power increase for Gekko.

Dizzy is in a healthy state in terms of how often you successfully engage in its shooting counterplay, but we feel that Dizzy holds space and angles for too long. Additionally, given Gekko’s overall number of plants and defuses with Wingman, Thrash is available too frequently for its impact.

We hope these changes don’t wildly affect Gekko’s place in the ecosystem but instead put him in a healthier long-term place.

  • Globules
    • Reduced time in world 20s >>> 15s
    • Reclaim time increased 1s >>> 1.5s
  • Dizzy
    • Time active after being thrown and forming is reduced 1.5s >>> 1s
    • Dizzy’s targeting algorithm has been updated to be more reliable
    • Dizzy’s goop flash now also blinds the minimap of affected players
  • Wingman
    • Increased the angle of the cone concuss area 45 degrees >>> 65 degrees
    • When Wingman turns into a globule after planting the spike, there are unique visuals
  • Thrash
    • Ultimate points increased 7 >>> 8
Riot Games
Gekko and his buddies have received new adjustments in the new update.
Gekko and his buddies have received new adjustments in the new update.

Yoru

Various abilities were not showing effects on Yoru’s Fakeout clone, which made it too easy to discern it from the real Yoru. We are going through abilities in the game and making sure they interact properly with Yoru’s Fakeout.

  • Blind abilities like Gekko’s Dizzy and Vyse’s Arc Rose will now display the blind effect on Yoru’s Fakeout clone as if he were a real agent.
  • Vyse will play her Successful Blind celebration lines when blinding Yoru’s Fakeout clone.
  • Cypher’s Neural Theft will show the Yoru’s Fakeout clone.
  • Clove’s Meddle will now show the decay effect on Yoru’s Fakeout clone.
Riot Games
Yoru's fakeout clone has been adjusted in the new patch.
Yoru's fakeout clone has been adjusted in the new patch.

Skye and Jett

  • Jett’s Tailwind  and Skye’s Trailblazer will no longer stop at the window in Ascent. Instead, they will bust through and continue movement onto the other side.

COSMETICS UPDATES

  • We’ve made some updates to several scope reticles to make them more clean and less distracting. Here is the list of updated skins: Araxys Operator, Valiant Hero Operator, Reaver Operator, Gothic Marshal. Thanks to Derke for the feedback!

Introducing “Glitch”, VALORANT’s Newest Team Deathmatch Map

  • A 5v5 map that puts you in a dual-themed arena. This is the 5th TDM map and takes place in a “glitched out” Maxbot arena. Glitch is playable via the “Team Deathmatch” game mode queue.

Map Rotations 

  • Pearl and Split are BACK in the COMPETITIVE QUEUE Icebox and Lotus are OUT of the COMPETITIVE QUEUE

Sunset 

  • We’re updating Sunset’s B Site to address defensibility, post plant, and provide more ways to play on site. The B Main pivot box was adding a tonne of pressure during post plant so we’ve opted to simplify the cover here. You can still play B Main during post plant, but it should now be easier to manage for retakers. A particular Cypher trip has also been removed with these changes. 

BUG FIXES

Maps

  • Abyss
    • The Spike will now spawn correctly at B Danger if it falls off the map.

Aside from all the improvements made to the agent pool, Riot Games has also included new changes for the PC port, including the arrival of Pearl and Split in the active map pool.

DON'T MISS:

Latest Game News