As any YouTube user may tell you, Albion Online is a sandbox MMORPG, in which players write their own stories. What we may not know, however, is due to the five-second ad skip button, the game is exactly as it advertises and more
A completely player-driven economy in which the game itself has no stakes. What might be worthless on one server, might make you rich on another. Players have the absolute freedom of doing everything they desire, be it trade, crafting, building, or conquering and destroying, the world is yours for the taking.
Albion's most prominent feature, aside from its very well-done sandbox setting, is its class system. There are no hard classes and options, and players are free, and even encouraged to experiment. Investing in heavy armor and staffs may just make you the most overpowered wizard in the realm, just as heavy weapons and light armor will make you the most feared duelist. Possibilities are endless and completely player-driven.
As part of their cross-gen efforts, Sandbox Interactive have set upon the path of adapting this mechanically intense game for mobile. As could be seen in the announcement video, making Albion Online mobile gamers able to compete against PC gamers was took quite the effort, due to constraints that come with mobile screen sizes as well as their hardware, but they are confident that they have achieved just that.
However, after all, that is said and done, their claims of competing with PC players go out the window in your first battle. The game is prone to not just copping, but freezing completely in extended and mechanic-heavy battles. In a game where every second counts, that simply ruins your chances of victory.
It's not just player versus player, but also player versus environment, that is getting thrown out the window. Meaning that players can reasonably expect Albion mobile to be used to finish up tasks on their way home from work, and actually playing the game will have to be done via PC, at least for the foreseeable future.