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Albion Online season 13 balance patch is now live

Published: 02:38, 29 July 2021
Sandbox Interactive
Albion Online is officially cross-gen
Albion Online is officially cross-gen

Call to Arms Patch 9, AKA the Season 13 Balance Patch, is now live! This patch brings updates to Corrupted Dungeons as well as combat balance changes, as well as quality-of-life improvements.

This patch includes changes to numerous weapon and armor lines, which are intended to bring some lesser-used items and abilities back into the spotlight and keep combat exciting and fair across a diverse array of builds. Here are just a few of the changes:

Axes: Bloody Reap reworked into AoE execution tool; Rending Rage and Adrenaline Boost buffed,

Daggers: Deadly Swipe now consumes more energy when used purely for mobility, but is more energy efficient in fights,

Fire Staffs: New Q-ability, Searing Flame, added: shots deal moderate damage, the fourth successful shot becomes Furious Flame for greater damage,

Swords: Mobility increase returned to Heroic Charge, various E-ability cooldowns reduced, Hamstring reworked, new Crescent Slash ability for Clarent Blade,

Armors: Energy Drain (Royal Armor) no longer steals enemy energy, renamed Energy Source,

Shoes: Royal March improved, effective uptime of Battle Frenzy and Premonition increased.

Hideout, Zone Skipping, and Quality of Life Improvements:

Reduced recovery time of items from destroyed Hideouts, halved recovery fee,

Overall zone skipping wait times reduced, as well as the personal zone skip cooldown,

Marketplace notifications improved with clearer information about orders,

Four new ability icons were added,

Guild Season Winner popup now only shows for 3 days after the season end.

SandBox Interactive Corrupted Mephit is the answer to the "reset meta" Corrupted Mephit is the answer to the "reset meta"

To address the "reset meta" (i.e. hit-and-run strategies where players run from fights indefinitely to reset cooldowns and switch abilities), a new mob has been introduced to Corrupted Dungeons. The goal is to still allow for a few disengages to change abilities, adjust tactics, and not have the fight narrowed to one single encounter, while also adding a penalty if players keep continuously resetting.

This mob only spawns into Corrupted Dungeons after an invasion has gone on for some time, as the intention is to improve the quality of PvP by avoiding prolonged fights, and not to interfere with players who attempt to escape immediately.

For numbers hungry gamers, there are more than enough numbers in the deeper patch notes, and this is just the condensed version made by experienced players of the game.

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