Wuchang: Fallen Feathers - The Patch 1.5 Controversies Explained

Published: 23:13, 14 August 2025
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Wuchang: Fallen Feathers - The Patch 1.5 Controversies Explained
Wuchang: Fallen Feathers - Patch 1.5
Wuchang: Fallen Feathers - Patch 1.5

Wuchang: Fallen Feathers Patch 1.5, apart from some significant improvements, brought a controversy regarding Ming soldiers. Here is everything you need to know regarding this strange situation.

Wuchang: Fallen Feathers, the latest Souls-like action RPG, grew out to be one of the best games in the genre, but some evident flaws, like huge combat imbalance, prevented it from reaching the heights the game definitely deserves to reach due to its enormous quality.

Leenzee and 505 Games, the developer of this action RPG, released the official 1.5 patch, which took care of many of the game's problems; Wuchang: Fallen Feathers is a more balanced game now. The problems with slow healing and recovering when Wuchang is on the ground are a thing of the past now.

However, apart from those evident betterments the developers delivered with the newest patch, a controversy happened regarding Ming soldiers. As it happens, once this patch is installed, you won't be able to kill any of the Ming soldiers who were previously hostile, but now, they will leave you alone.

What's even more strange is that some bosses that belong to this group, like Liu Cheng'en or Liu Wenxiu, won't die once you fight with them. They will tell you that they just want to spar with you or something, and some of them will be discoverable in some places where you couldn't find them before the patch.

Even though many players do not approve of such a decision from the developers, this new patch significantly eases many encounters, especially during the late-game sections, because one of the toughest enemies was exactly Ming Soldiers, who could kill you very easily, even during the early-game encounters.

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Wuchang: Fallen Feathers - Ming soldiers won't attack you any more
Wuchang: Fallen Feathers - Ming soldiers won't attack you any more

Apart from the inability to kill Ming soldiers, you won't be able to kill civilians any more, which was a very useful feat if you had the Lifesteal Pendant equipped to get HP after killing enemies. 

Here are all the changes the Wuchang: Fallen Feathers patch 1.5 brought to us.

Features/Bug Fixes

  • Slight adjustment to the invincibility frames during Wuchang’s get-up animation after being knocked down. This is to prevent players from being attacked during the getting-up animation to optimise the player’s early game experience.
  • Sped up Wuchang’s healing animation slightly to ensure players have enough time to heal. The recovery animation after drinking can now be cancelled with a dodge. This is to enhance the strategic element. 
  • Made adjustments to animations, values, and level design for certain NPCs and AI.
  • Added dialogues for some NPCs to complete some plots. We will further optimise the exhaustion animations in the future to improve the plot performance.
  • Fixed the faction bug in Chapter 4, adjusted the level design, and increased the performance effect of BVB.
  • Fixed the dialogue order between Fang Yao and He Youzai to prevent a bug where players could not achieve the “Bound by Fate's Threads” and “Dream's Sweet Deceit” endings due to an incorrect sequence.
  • Addressed the issue causing audio playback stutter on certain hardware models.
  • Revised descriptions for some equipment and items
  • Added/revised certain audio lines. Added some ‘Wuchang’ voice to complete the story and added some NPC dialogues.
  • Fixed an issue where certain keys could not be set in the key binding menu and where some key changes could not be saved after re-binding, such as left shift, left ctrl, and left alt.  
  • Fixed the issue where the Buddha statue could disappear from the player’s inventory when force-quitting the game after it is placed in the Palace Hill of Chapter 1.  
  • Fixed an issue with the combo-based Benediction and Jade Pendant not functioning correctly in NG+ cycles. 
  • Addressed issues with certain terrain that can cause the player to become stuck. 
  • Reduced elevator waiting time and fixed the issue in Chapter 5 where the elevator may trap the player at its destination. While Wuchang waits for the elevator, the speed of the elevator triples. Due to loading issues, the speed of taking the elevator is temporarily unchanged.
  • Optimised the impact resistance of certain monsters. Reduce the impact tolerance of some primary enemies, making it easier for light weapons to interrupt the attacks of some monsters in the early stages, while increasing the strategic nature of light attacks. For later-stage monsters, players can now use spells, weapon skills, etc., to directly perform follow-up light attack combos to suppress some monsters.
  • Increased the trigger interval for Spike Traps.
  • Further reduced the damage of landmines in Chapters 2 & 3. Monsters can still be quickly staggered, keeping combat strategies in areas with groups of monsters unchanged.
  • Reduced the number of landmines in Chapter 3.
  • Adjusted game content to prepare for the update of new weapons and sets in the Deluxe Edition compensation. Currently, the high-poly phase of the Deluxe Edition compensation content is nearing completion, and we hope to bring players more traditional armour, including ancient armour such as Wei/Jin dynasty armour.
  • Optimised game code in preparation for allowing players to choose to respawn at either the Shrine or the BOSS Fight Entrance after death.
  • Optimised game code in preparation for future patches to reduce VRAM usage, aiming to address frequent stuttering and other display issues caused by VRAM overflow.
  • Optimised asset specifications in preparation for updating to a more noticeable effect when picking up Red Mercury Essence.
  • Fixed an issue where super-sampling resolution would apply incorrect parameters when using the Extreme settings on high-end machines. 
  • Other minor fixes.

Crash Fixes

  • Fixed an issue where changing screen resolution under certain conditions could cause the game to crash. 
  • Fixed shader-related errors that occurred with certain NVIDIA graphics cards. 
  • Fixed a GPU crash caused by certain semi-transparent assets in extreme scenarios. 
  • Fixed a crash caused by unnecessary rendering calls in specific scenarios. 
  • Fixed a crash caused by GPU hangs under specific conditions. 
  • Fixed a crash that could occur with a certain probability at the end of map loading due to animation blueprint concurrency.
  • Other minor fixes.

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