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The Devil in me - All passcodes and where to use them

Published: 02:30, 29 November 2022
Updated: 23:10, 30 November 2022
Du'met is easily one of the scaries killers of the series
Du'met is easily one of the scaries killers of the series

The Dark Pictures Anthology: The Devil in Me was made with same formula as its predecesors. So, solving difficult puzzles to unlock certain areas is nothing new. This article contains all of the codes used in the Devil in Me.

The newest horror made by Supermassive games , The Devil in Me, has left their fans scratching their heads over not only secrets that are almost impossible to find, random business cards, and unexplained coins with different values. But now players are also wondering what are all of the codes they were supposed to find during their journey.

As Erin explores the floor in attempts to find the source of the mysterious crying she's been hearing, Jamie decides to go see why there has been a power outage. 

Jamie finds one of the boiler rooms and inside she finds a bunch of secrets in the form of bills and letters. Upon further exploration she spots the numbers "0451". This is the code to the locked door in the boiler room that leads to one of the fuze boxes. 0451 is also the name of an anchievement the players can get upon completing this quest.

When the team gets separated, Mark finds himself in the basement with a lot of doll parts. Here he finds 3 different codes. "7239", "0028" and "6683". These codes are all codes that can be used on the TV in the office to switch to different cameras.

The Devil in Me The first code is the easiest of the bunch, and it also unlocks an achievement The first code is the easiest of the bunch, and it also unlocks an achievement

"0028" shows the bar camera at the moment when Charlie tried to get his cigarettes, "7239" shows the moment Jamie smashed a wine bottle against a manequinns head, and "6683" shows the moment when Mark and Kate got startled by the H.H. Holmes hat exhibit. 

Lastly, Kate beings exploring the bedroom of the man who inroduced himself as Mr. Du'met and she finds a locked door. The code for the locked door is "1999".


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