The mission design in Avatar: Frontiers of Pandora – From the Ashes underwent some important changes in comparison to the base game. Instead of the mostly 'fetch this, get that' design that was dominant in the base game, this DLC has more meaningful quests with way better design.
Most of the quests are designed to feature many different segments, and each of them will have at least one puzzle that will spice things up a bit and escape the boring 'follow the objective' sort of design.
One such mission is The Fury, or the third part of it, where So'lek does his best to stop the animal abuse all over Pandora by stopping their illegal fights fuelled by the petty profit of some RDA officers. During this mission, you'll have the task of placing the explosives in three places on three different levels to destroy the arena in production.
Inside the second level, you'll come across an intriguing puzzle that might cause you a bit of trouble. If that's the case, we have a solution for you in this guide.
How to solve the explosive charges puzzle during The Fury – Part 3 quest
The first set of explosives you'll set on the ground level is quite simple, and all you'll need to do is find three pipes where the explosives need to be placed; those pipes will be marked with quest markers.
However, once you get inside the first sublevel, the things will get interesting. If you check out the quest marker, you'll see that it points towards the room behind the locked door. To unlock this door, you'll have to be a bit creative.
First, you'll notice a small room opposite of the objective marker with the electricity raging all over it. This is the place where you'll have to go, but first, we'll have to do something about this electricity. Next to the locked door is a panel and some cables running from it. Follow those cables, and you'll get to the next locked door, but this door has an open hatch above it.
Jump through the hatch and follow the catwalk on the right (do not fall down or the electricity will kill you), and destroy the electrical panel on the end of the catwalk. This panel will disable the electricity in this room, so jump down and activate the panel there. Once you do that, the doors will be unlocked.
Make your way through the newly unlocked door back to the previous room that was locked. Enter this room and set the first explosive on the red pipes on the right wall, but do not exit the room yet. Next to the door is another panel you can interact with. Once you do, a small platform will rise inside the room with the electricity.
Jump on the crates on the left, and from the crates to the platform, which will give you access to the panel in this room. Activate the panel, and it will activate the elevator in the middle of the room. Use the elevators to reach the other side of the room, and doing so will give you access to the second pipe where you can place the explosives.
The third pipe is located along the path to the lower levels, and it is pretty much unmissable. And there you have it. If this puzzle was giving you a headache, now you know how to deal with it.
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