Alan Wake 2: Nursery Rhymes puzzle solutions

Published: 06:46, 28 October 2023
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Alan Wake 2: Nursery Rhymes puzzle solutions
Alan Wake 2: How to solve nursery rhymes
Alan Wake 2: How to solve nursery rhymes

Nursery Rhymes are collectibles in Alan Wake that give Saga special charms for her bracelet, improving some of her stats. In this guide, we will explain how these rhymes work and how to solve them.

While the variety of collectibles in Alan Wake 2 may not be extensive, Remedy has taken care to ensure that the available ones are both intriguing to locate and exceptionally rewarding when discovered.

One of the collectibles you will find playing as Saga are special charms obtained by solving nursery rhymes, scenes set around the woods of Bright Falls to investigate the objects' strange shifting behaviour.

The first three of those rhymes are located in Streamside, the part of Cauldron Lake's map that unlocks after beating the Nightingale boss. If you're having trouble solving those, our guide is here to help you.

How to solve Nursery Rhymes

The first nursery rhyme you'll come across is located to the left when you cross the bridge that connects the beach area and Streamside. In this location, you'll find the first figurine, the crow, required for solving those small puzzles.

This first puzzle is quite simple, and the solution is to put the crow figurine on the sun drawing. This action will trigger the reality change, allowing you to pick the first charm located on a nearby bench.

The second and third ones, however, are a bit more complicated to solve, but only if you try to solve them in the wrong order. The first one you should be solving is the one located in front of the Witchfinder's Station because the next two figurines, the hero and the wolf, are located inside the station on the second floor.

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Alan Wake 2: Two figurines required for solving rhymes are located inside Witchfinder's Station
Alan Wake 2: Two figurines required for solving rhymes are located inside Witchfinder's Station

Once you obtain those two figurines, return to the scene and put the hero on the boat and the wolf on the tree drawings. This will trigger a change in reality. Follow the wolf's trail into the house, and on the second floor, where you found figurines, will be the next charm.

Don't forget to collect the figurines once you finish the puzzle, because you will need all three of them to solve the next one, and later in the game, even more. The third one is located in front of the private cabin. To solve this rhyme, put the hero figurine on the heart drawing, the wolf on the house, and the crow on the baby crow drawing. After the reality shifts, follow the path down to the nearby pond, where you'll encounter two takens and one wolf, so prepare for the fight. After you kill them, take the charm that sits close to the big tree and the flipped house toy.

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