Ubisoft worked with BBC and did a live motion capture of their journalist Mark Cieslak and Watch Dogs: Legion's creative director Clint Hocking. The first order of business was, perhaps quite expectedly, the game's setting and all the post-Brexit connotations it carried.
Asked why London, Hocking said that it's not just for its rich history and numerous landmarks, which were both pretty and a challenge to reproduce, but also because it's full of cultural diversity.
Obviously, it's a challenge Ubisoft didn't shirk away from and it has to be said - the Watch Dogs: Legion version of Piccadilly Circus is looking absolutely splendid. In fact, the prospect of seeing more developers giving interviews from their own games, while strolling around in-game worlds, is an incredibly attractive one.
Back to the matter at hand - Hocking was asked whether he's concerned with the reactions to the fact that it's set in fictional, post-Brexit Britain, seeing as how Brexit has been an incredibly divisive issue, but he's not worried.
"Well, I look at it as a creator of culture. If we were creating films or movies or books, it's the same with videogames", he said. "It's our responsibility to look at the things that are happening in the world around us and have something to say about that. To create something that's meaningful that people can look at and engage with."
Hocking also mentioned that during Watch Dogs: Legion development, they've seen the popularisation of automated vehicles and the need for drone regulations, which are just some of the things that affected the development of the game.






















