Ubisoft is planning to close RedLynx, the Helsinki-based studio behind the Trials franchise, and downsize Ubisoft Singapore with approximately 70 layoffs, according to a VGC report published today. The two moves are the result of Ubisoft’s ongoing review of its studios’ sustainability and future project pipelines.
RedLynx, which employs around 52 people, does not currently have an active development project. Ubisoft concluded that resizing the studio alone would not be sufficient to make it viable going forward, and so has proposed full closure. The proposal is subject to mandatory change negotiations under Finnish law, which requires employers with at least 50 staff to enter formal consultations with employees before any decisions affecting jobs can be finalised.
The studio was founded in Helsinki in 2000 and became known for the Trials series, starting with browser-based games before its breakout with the Xbox Live Arcade title Trials HD. Ubisoft acquired RedLynx in 2011, after which the studio released five further Trials entries, the last being Trials Rising in 2019. Since then, the studio shifted to a support role, working on The Division 2 ’s Stadia port, the ill-fated mobile game Gwen’s Getaway, and most recently the Switch 2 port of Star Wars: Outlaws alongside Massive Entertainment. In October 2025, Ubisoft had already laid off up to 60 RedLynx staff and attempted to turn the studio's focus towards mobile development, making today’s closure proposal the final step in what has been a gradual wind-down.
Ubisoft Singapore, founded in 2008, faces a restructure rather than a closure. The studio has supported most Assassin’s Creed games throughout its history and led development on Assassin's Creed Black Flag Resynced, which launched in July and passed three million sales within its first ten days.
Despite that success, Ubisoft has assessed that the Singapore studio needs to be made smaller and more sustainable, with around 70 roles set to be cut. Ubisoft has been under sustained financial pressure for the past two years, with the company reporting declining revenues and implementing successive rounds of restructuring across its global studio network. RedLynx and Ubisoft Singapore are the latest casualties of what has become an extended period of consolidation for one of the industry’s largest publishers.
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