Players who tried The Division 2 private beta expressed concerns about specialisation-related gear and whether it would be worth the hassle, but the revelation of the endgame talents seems to conclusively prove these weapons' power.
Players managed to make powerful gear builds during The Division 2 private beta, bringing the power level of many high-end weapons almost up to par with the TAC-50, Crossbow and the Grenade Launcher. This prompted the player base to ask whether the signature weapons will be worth it or whether they will be impactful enough to justify the buildup.
Due to the recent technical test and gameplay footage that was made available, managed to put together a list of all endgame talents for all specialisations. One talent was more interesting than most, and it is present through all three specialisations - a 145 per cent damage boost for the signature weapon.
Considering that the Grenade Launcher and Crossbow deal explosive damage for the most part, players will be able to take gear with hazard resistance in order to reduce the massive impact these weapons can potentially have. Sharpshooter's TAC-50 sniper rifle may be an exception to this rule as it will likely behave like an ordinary weapon and therefore not be affected by the aforementioned resistance.
TAC-50 is also hampered by two mechanics that were not present in the original The Division. First, players can no longer stabilise a weapon with an x12 or x15 scope without looking through it - they are forced to zoom in or hip-fire. Another obstacle this sniper rifle will have is that each time an agent fires a shot and the bolt needs to be pulled, they will zoom out and then zoom in again, greatly limiting the accuracy.
Aside from the damage buff that can easily be changed in the future, as the game balance dictates, each specialisation will gain a different sidearm. Sharpshooter will have a burst-fire M93, Survivalist will have the Desert Eagle and Demolitionist will get a Chiappa Rhino.