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Strategy Action-RPG Mount & Blade 2: Bannerlord coming to consoles

Published: 07:52, 11 June 2021
TaleWorlds Entertainment
Mount & Blade II: Bannerlord

Gaming communities can be sorted based on the games played, or the platforms used. It is always a nice sight to see some of those communities coming together, as is the case with games being ported from one platform to another.

Kochi Media's subsidiary, Prime Matter, seems intent on bringing the medieval era to consoles for their users to enjoy. Just yesterday Kingdom Come: Deliverance was announced to be in development to be ported to Switch.

Now we bring you the news of Mount & Blade 2: Bannerlord being planned for console release as well.

Mount & Blade 2: Bannerlord is a highly anticipated sequel to the iconic Mount & Blade series, more specifically that of the Warband title which brought TaleWorlds most of their success. For years after release, and even to this day, Mount & Blade: Warband has had many mods created by its vast modding community, as well as quite the number of fans enjoying the vanilla edition of the game. Mount & Blade series is a pioneer in its own niche of games that encompass multiple genres, making something truly superb and authentic.

Mount & Blade 2: Bannerlord is set in an expanded land of Calradia, as compared to the map of Warband. A land of strife, highwaymen, bickering nobles, crumbling empires, warring tribes, and opportunistic kingdoms. Players start out by creating their own character, their backstory, and stats, and set off in the world to gather fame or infamy, power or wealth.

Map of Calradia includes multiple kingdoms, empires, and tribes, with the player having every option to choose from under the sun. One can become a mercenary, a trader, join one of the roving gangs of raiders, become a sworn vassal of an existing country, or gather enough strength to carve out a piece of the world to claim as their own domain.

TaleWorlds Entertainment Bannerlord 2 map of Calradia Zoomed out map of Calradia with only the largest fiefs visible

The opportunities are endless and only restricted by the player's imagination, with no playthrough being the same, due to player actions having a butterfly effect in this sandbox setting. Combat is very well designed, with large battles taking place and players being given the opportunity to act as they wish, whether they see themselves as a mastermind tactician directing their troops from behind, or a powerful warrior leading their troops from the front.

Environments in which the battles take place changing based on the position of the map, and hills, for example, are a perfect place to place a contingent of archers. Word of advice, though, make sure you bring enough food when sieging a fief so your men don't starve before it is taken.

Joking aside, it will be interesting to see how the combat system ports over to consoles. There were no outstanding issues with Warband on that front, due to its simplicity, but since the system is more streamlined and deepened in Bannerlord, it would be a shame if it does not perform as well.

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