Whenever Warband is mentioned, the first thing that comes to mind is the mods, and all the various lands they gave us the opportunity to conquer. Bannerlord, however, is all about hotfixes and patches.
For months now, fans have been wondering when the 1.6.0 version of the game will be released. It has been in beta stages for quite some time, and the promised stability and updated gameplay are nowhere to be seen.
The hotfix, usually reserved for instances of unintended in-game consequences, seems to be a newsletter in Bannerlord. Just this month, several patches, updates, and hotfixes have been released, with the latest one sporting five different issues causing game crashes.
Fixed a crash that affected saves with the "Rival Gang Moving In" issue active.
Fixed a crash that occurred after completing a noble's crafting order.
Fixed a crash that occurred after defeating and attempting to loot "Destroy Raiders" quest parties.
Fixed a crash that occurred after sieges that involved the player party as the besieger party.
Fixed a bug that prevented the launcher from starting on the machines that have 2 core CPUs.
Furthermore, the fixes made to the gameplay itself go to show that the core game files are not working as intended, as well. a bug that made the main party unusable if the main hero died as a prisoner in disguise and the selected heir was in the main party, a bug that prevented modded sounds from playing as 2D sound even though it was marked as 3D, and more, do not give hope to fans, showing just how much of these are part of the game's foundation, rather than players pushing the game to its limits.
On the bright side, patch 1.5.10 seems to be winding down in issues, a perfect time for 1.6.0 to pick up the slack on that front, until the game becomes fully playable, which may take as long as it took for it to be announced.
At least the multiplayer, only has one issue, that of players being unable to join the servers at all.