Cloud Imperium Games has released another Star Citizen video update, showcasing the first of Banu ships that should be implemented soon, as well as some visual effects updates, like those to dust clouds, particle collisions and more.
Star Citizen's associate creative produced Jared Huckaby reminded that if props are what makes a place believable in terms of living arrangements, then visual effects are what makes them come alive.
This is why the development team paid special attention to particle systems in Star Citizen, combining collision maps to squeeze out the most realism from the game's existing systems.
Around 2:13, CIG demos the details on what they ended up doing, tweaking Star Citizen's particles to perfection, ensuring maximum realism with accurate successive bounces of individual particles, along with adequate physical reactions, and not just throwing out sparks willy nilly.
Speaking of physical reactions and as a testament to CIG's attention to detail, the dev went to Sweden to record a multitude of chemical reactions to be used in Star Citizen.
Aside from the chemical puns Huckaby is obviously so fond of, and we must admit actually made us chuckle, we're pretty sure recording these was a blast. Did we just do a chemical pun there?
Never mind the puns - it'll be interesting seeing where Star Citizen's dev puts these to use, as it's clear they didn't go all the way to Sweden just for a few clips. The part at 4:55 made us chuckle though - these experiments just had to be fun - look at all that smoke.
Last but not least is the Banu Defender, a sneak peek of which you could've caught in the last Star Citizen dev update.
As usual, it's still a work in progress, so a few things could end up being changed in the final version, but what you see is probably close to the final version.
Cloud Imperium Games