PlayStation 5's release has been subject to many a debate but Sony's CEO and president Jim Ryan has officially reiterated the company's stance - there will be no delays.
Given all the uncertainty caused by the COVID-19 pandemic and more recently with the tragic events in the US, it's not hard to see why the lingering uncertainty keeps casting shades on Sony's plans to launch their next-gen console on time.
Ryan, however, wants everyone to know that there is nothing uncertain about PS5's launch and that while it was and still is anything but easy to pull off - Sony will come through.
"We are on track. We are going to launch this holiday and we're going to launch globally. We're really looking forward to it and it's going to be a blast", he told GamesIndustry.
It has not been an easy ride though, far from it. Sony's hardware engineers were prevented from going to China, where the consoles are being assembled, which Ryan says was particularly tough. Building a UI in isolation is one thing. Trying to put everything together remotely, on the other hand, is more than just tricky, but Sony's engineers managed it anyways.
It's the same story with Sony's upcoming PS4 exclusives, both of which have been delayed earlier, and Ryan shed some light on that.
"We are going to get The Last of Us Part II out at the end of next month, and we're going to get Ghost of Tsushima out the month after that. And both with only small delays. And really, they were delays that were born out of complete uncertainty about the distribution scenario when we had to pull the trigger. It was like the world was heading into this big black hole, and we didn't know whether the internet would be working, we didn't know whether warehouses would be able to operate. So we took the cautious approach. But the games are ready to go and we are feeling really good about them.
So there you have it - everything's locked and loaded for the arrival of PlayStation 5, starting with the upcoming event that's locked in for June 4, 2020 .
You can find Ryan's interview
over at GamesIndustry