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Rockets-And-Railguns Mode added to Halo 5

Published: 13:00, 05 May 2017
Halo 5

Halo 5 is getting some new modes. Rock 'n' Rail from Halo 4 is making a comeback, and two Warzone modes are set to be available in May.

Halo 5 is getting a new mode. An annoncement was made and the new playlist, Rock 'n' Rail is incoming. The new mode will see the players wreak havoc with rockets and railguns. If this mode sounds familiar, that's because it's the one that had its debut in Halo 4. 

Multiplayer designer Sara Stern said "While this new iteration of Rock 'n' Rail is inspired by Halo 4's beloved Rock 'n' Rail mode, it's been specifically tailored to better fit the Halo 5 sandbox,".

343 Industries Close up of Master Chief, protagonist of Microsoft's game Halo Halo 5

This still means that the boots will be off the ground, and she explained how exactly: "Instead of basing gameplay around the use of jetpacks, we've altered the gravity, stabilizer time, and jump height settings to bring combat off the ground and into the air."

Rock 'n' Rail will take full advantage of the Spartan abilities and give you the options to use them in order to soar into the air. One problem, the landing shots may present a bit of of an issue. You'll figure it out, I believe in you.

343 Industries Halo 5 Halo 5

In addition to the throwback Rock 'n' Rail, Halo 5's Warzone mode is getting an update so you don't neglect it in favour of the new mode with a fresh coat of paint. Two more Warzone modes are making a comeback. Warzone Turbo will re-emerge on 12 May, and the Warzone Warlords will be back for the weekend of 26-29 May.

The May-June ranked season for Halo 5 has already started and the list of the new features in the latest season was provided by none other than 343 Industries.

343 Industries Screenshot from Microsoft's first person shooter Halo 5 Halo 5

New features for the May-June season:

Soft Forfeit

  • It will be "safe" to leave if someone has already left the match (from either team)
  • No need to stay on to prevent a ban or extra point loss
  • No ban if someone has already left
  • No extra CSR loss penalty if someone has already left
  • You still lose the same amount of CSR as a normal loss
  • Leavers always lose CSR, regardless of how their team does after, so it’s better to stay if you’re on the winning / advantaged team until the other team leaves.

Reduced early-season wait times for higher-skilled players

  • High-skilled players sometimes get MMRs that are higher than is needed
  • These will now be truncated to a reasonable value at the beginning of the season
  • They are still high enough to prevent very uneven matches, but low enough to allow more timely matchmaking

Even Stricter CSR boundaries: Onyx population reduced again

  • The previously fixed inflation bug had inflated this despite the changes
  • We should see even stricter boundaries in the new season


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