The League of Legends preseason just keeps on giving and apart from all the improvements to the game's competitive ranking system, the biggest change will be the introduction of a new type of item called mythic which we've covered in one of our previous articles.
Riot Games have revealed a large number of items we will see in the upcoming preseason and after all the AD assassin mythic items, we've now prepared a list of all the new mythic items that will mostly benefit the fighter class.
Trinity Force - 3333 gold (+33 AD; +33 per cent Attack Speed; +200 HP; +15 Ability Haste)
Swift Strikes: Your Attacks grant you 25 Move Speed and (5 per cent Base Attack Damage) Base Attack Damage for 3 seconds. Base Attack Damage increase stacks up to 6 times. Spellblade: After using an Ability, your next Attack deals (200 per cent base Attack Damage) bonus physical damage. (1.5-second cooldown). Mythic Passive: Grants all other legendary items +15 per cent Attack Speed.
The new Trinity is very similar to the one we already have in the game with the biggest change being its mythic passive.
Goredrinker - 3300 gold (+45 AD; +400 HP; +15 Ability Haste; +150 per cent base HP regen)
Active - Thirsting Slash: Deal (110 per cent total Attack Damage) physical damage to enemies in a circle. Recover (20 per cent total Attack Damage) Health + 12 per cent missing Health for each champion hit. (15-second cooldown, reduced by Ability Haste). Aggression: Gain 1 per cent increased Attack Damage for every 5 per cent of your missing health (max 15 per cent Attack Damage at 75 per cent missing Health). Mythic Passive: Grants all other legendary items +3 Ability Haste and +5 Attack Damage.
This item will be the go-to choice for champions that can sustain a large amount of damage while being on low health, like Jax or Olaf.
Stridebreaker - 3300 gold (+50 AD; +20 per cent Attack Speed; +300 HP; +10 Ability Haste)
Nimble: Dealing physical damage grants you 20 Move Speed on hit for 2 seconds, increased to 60 if it kills the unit. Active - Swift Slash: Lunge a short distance and deal (110 per cent of total Attack Damage) physical damage to enemies in a circle, slowing them by 60 per cent, decaying over 2 seconds. (20-second cooldown). Mythic Passive: Grants all other legendary items +3 per cent Move Speed.
Fighters that don't have a specific way to close the distance between them and the target they're chasing will most likely want this item in their build.
Divine Devourer - 3300 gold (+40 AD; +400 HP; +25 Ability Haste)
Spellblade: After using an Ability, your next Attack deals bonus physical damage equal to 6 per cent of your max Health. (1.5-second cooldown, 150 per cent base Attack Damage minimum damage). Feast: When Spellblade hits a champion, heal for 60 per cent of the damage amount. Mythic Passive: Grants all other legendary items +100 Health.
This could be the main choice for champions that we don't consider as fighters at the moment, like Sion or Mundo.





















