The new League of Legends preseason will feature some big changes to the in-game items which will certainly have a huge impact on the game. We've prepared a list of all the AD fighter items that Riot Games revealed so far.
The League of Legends preseason just keeps on giving and apart from all the improvements to the game's competitive ranking system, the biggest change will be the introduction of a new type of item called mythic which we've covered in one of our previous articles.
Riot Games have revealed a large number of items we will see in the upcoming preseason and after all the AD assassin mythic items, we've now prepared a list of all the new mythic items that will mostly benefit the fighter class.
Trinity Force - 3333 gold (+33 AD; +33 per cent Attack Speed; +200 HP; +15 Ability Haste)
Swift Strikes: Your Attacks grant you 25 Move Speed and (5 per cent Base Attack Damage) Base Attack Damage for 3 seconds. Base Attack Damage increase stacks up to 6 times. Spellblade: After using an Ability, your next Attack deals (200 per cent base Attack Damage) bonus physical damage. (1.5-second cooldown). Mythic Passive: Grants all other legendary items +15 per cent Attack Speed.
The new Trinity is very similar to the one we already have in the game with the biggest change being its mythic passive.
Goredrinker - 3300 gold (+45 AD; +400 HP; +15 Ability Haste; +150 per cent base HP regen)
Active - Thirsting Slash: Deal (110 per cent total Attack Damage) physical damage to enemies in a circle. Recover (20 per cent total Attack Damage) Health + 12 per cent missing Health for each champion hit. (15-second cooldown, reduced by Ability Haste). Aggression: Gain 1 per cent increased Attack Damage for every 5 per cent of your missing health (max 15 per cent Attack Damage at 75 per cent missing Health). Mythic Passive: Grants all other legendary items +3 Ability Haste and +5 Attack Damage.
This item will be the go-to choice for champions that can sustain a large amount of damage while being on low health, like Jax or Olaf.
Stridebreaker - 3300 gold (+50 AD; +20 per cent Attack Speed; +300 HP; +10 Ability Haste)
Nimble: Dealing physical damage grants you 20 Move Speed on hit for 2 seconds, increased to 60 if it kills the unit. Active - Swift Slash: Lunge a short distance and deal (110 per cent of total Attack Damage) physical damage to enemies in a circle, slowing them by 60 per cent, decaying over 2 seconds. (20-second cooldown). Mythic Passive: Grants all other legendary items +3 per cent Move Speed.
Fighters that don't have a specific way to close the distance between them and the target they're chasing will most likely want this item in their build.
Divine Devourer - 3300 gold (+40 AD; +400 HP; +25 Ability Haste)
Spellblade: After using an Ability, your next Attack deals bonus physical damage equal to 6 per cent of your max Health. (1.5-second cooldown, 150 per cent base Attack Damage minimum damage). Feast: When Spellblade hits a champion, heal for 60 per cent of the damage amount. Mythic Passive: Grants all other legendary items +100 Health.
This could be the main choice for champions that we don't consider as fighters at the moment, like Sion or Mundo.