Ratchet & Clank: Rift Apart has caused quite a bit of ruckus in regards to next-gen frame rates but now Insomniac Games officially confirmed it will offer an option for 60 FPS. But...
There's no give without take so users will have to make a choice, not unlike the current-gen consoles do. In case you're not a console person, it's a common choice in many games - you either get 4K or 60 FPS - the choice is yours.
Many users expected, perhaps understandably so, that the next-gen will bring the sort of improvements that will make this choice obsolete. However, it won't be so, at least not when it comes to Ratchet & Clank: Rift Apart on PlayStation 5.
In an interview with Famitsu, Insomniac Games said that Ratchet & Clank: Rift Apart will give players a choice between 4K at 30 FPS, and what they called a lower resolution 60 FPS mode.
Unfortunately, they didn't go into specifics of what lower resolution they were referring to. We can only assume that this is because they're still testing to see what the optimum resolution should be, but this is merely an assumption so take it with a grain of salt.
If you needed more proof of just how big a deal this ended up being, Insomniac Games themselves tweeted out the interview, highlighting the part about frame rate and resolution.
Insomniac Games' other upcoming title, Spider-Man: Miles Morales, will be doing something similar, although it will support 4K at 60 FPS thanks to the Performance Mode. Then again, you don't get this by simply wishing it, so some sacrifices again have to be made.
Oh, and before I leave - it's getting extremely tiring seeing PC and console players discuss whether 30 FPS is atrocious or perfectly fine. The only thing this proves is that you haven't tried 30 FPS on both devices, and when you do - you'll know exactly how foolish you look.
You can find
Insomniac's tweet here