Ratchet and Clank: Rift Apart is finally coming to PC today, July 26, 2023, and ahead of the launch, developer Insomniac Games had to clarify a couple of things regarding ray-tracing features on AMD graphics cards series.
Sony studio confirmed that AMD GPU owners won't be able to use ray tracing in Ratchet and Clank: Rift Apart on PC at launch. The good news is that Insomniac are working with AMD at the moment, to enable ray-tracing on AMD GPUs as soon as possible.
"Ray-tracing on AMD GPUs is disabled at launch. We are working closely with AMD to enable support as soon as possible," Insomniac wrote in their PC performance tuning blog post.
At the moment, we don't know why exactly is Ratchet and Clank: Rift Apart launching without ray-tracing on AMD GPUs but this certainly does not come as a surprise as it's not the first time that games don't support ray-tracing on Radeon cards.
It does look like the devs have some technical difficulties with optimising ray tracing for this particular hardware but there's certainly no official clarification and we doubt Insomniac and Sony's PC port studio Nixxess ever release one.
Ratchet and Clank: Rift Apart will support AMD FSR 2.1 though, as well as a full slate of other upscalers like Insomniac Games' Temporal Injection, NVIDIA DLSS, and Intel XeSS.
The game also comes with NVIDIA DLSS Frame Generation which is exclusive to Nvidia RTX 4000 series.
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