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PUBG is close to hitting 2 million concurrent players

Published: 20:01, 09 October 2017
PlayerUnknown's Battlegrounds

PlayerUnknown's Battlegrounds has been stirring up various bits of controversy, over the past month. Microtransaction shenanigans, the treatment of streamers, and throwing a bit of a tantrum over copycat projects - quite some bad buzz. Players don't care, as PUBG's heads for 2 million concurrent logins.

PlayerUnknown's Battlegrounds has now been cornered into a position where it only has its own records left to break as far as user counts and sum sunk hours go. The Early Access battle royale shooter has glanced the 2 million concurrent user number by with just 15,000 logins short of passing this next logical milestone. If anything can be called logical about PUBG's explosion into PC gaming.

Bluehole PlayerUnknown's Battlegrounds PlayerUnknown's Battlegrounds

1,984,278 were logged into PUBG simultaneously at one point during the past weekend according to . This makes up a fair chunk of Steam's total userbase, accounting for over 10 per cent of the most recent concurrent user of Steam itself, whish is around 16 million logins. It is quite likely that there is at least some correlation between the two records.

If everything goes according to plan, PUBG should be available on Xbox One before the end of 2017, and if the local rumour mill is anything to go by, it will stay exclusive to Microsoft's console for a fair bit longer than usual. Bluehole representatives are supposedly talking to Microsoft about keeping the game away from their biggest competitor's console for as long as possible. It isn't really a matter of if, but rather when PUBG will be formally announced for PlayStation 4 as well.

Bluehole Players parachuting at the start of a PUBG match. PlayerUnknown's Battlegrounds

While all of this is happening, complaints about optimisation, overall performance and network issues are flying left and right. Having trouble getting the desired number of frames out of PUBG on your battlestation? Have a look at SubReal's .


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