It looks like we finally have an answer on why backwards compatible titles can't go beyond 60 FPS on PlayStation 5, as Psyonix revealed that 120 FPS is reserved for native PS5 games.
With Xbox Series X and S requiring seemingly simple patches to unlock 120 FPS in games like Call of Duty: Black Ops Cold War and Star Wars: Squadrons, PlayStation fans were left wondering why their next-gen consoles refused to budge from 60 FPS.
What made the issue particularly puzzling was that it didn't seem like a hardware issue. After all, PlayStation 5 touts the 120 FPS support right on the box, so it had to be down to individual game developers, right?
Wrong. As it turns out, the console's inability to run backwards compatible games beyond 60 FPS has nothing to do with lazy game developers, and everything to do with Sony's design choices.
Psyonix's attempts to unlock 120 FPS for Rocket League ended up identically to those of Call of Duty: Black Ops Cold War and Star Wars: Squadrons, prompting the dev to spill the beans.
"Enabling 120hz on Xbox Series X|S is a minor patch, but enabling it on PS5 requires a full native port due to how backwards compatibility is implemented on the console, and unfortunately wasn't possible due to our focus elsewhere", they told Eurogamer .
While it's undoubtedly great to have this issue cleared up, one cannot help but wonder why it took Psyonix to come out and say it, rather than the console's manufacturer. Activision and EA could've done the same, as they clearly reached the same conclusions as Rocket League's developer, but they too refrained from commenting. Curious and curiouser.