Titanfall's unlucky streak seems to be continuing in the same unlucky vein after Nexon announced they'll be scrapping Titanfall Online after three years of work on the adaptation of the original game exclusively for the Asian market.
Okay, luck may have not had anything to do with it this time around, because EA and Nexon Korea had three years to work on it, without EA's mucking up of any release schedule subtleties. Titanfall Online is actually an adaptation of the original Titanfall by Respawn Entertainment's Jason West and Vince Zampella, aimed primarily at the Korean market.
Nexon said that it's taken plenty of deliberation to reach the decision and that "reallocating development resources to another project was better for the company". Moreover, it has been revealed that playtests weren't exactly what the companies had hoped for when setting out to adapt West and Zampella's post-exodus game.
Now I'm no stranger to over-the-top-ness but it does seem a bit overdone, for the lack of a better word, compared to the original. Having said that, when it comes to the actual game, it's a carbon copy of the original Titanfall - titans, weapons, maps and all.
Titanfall Frontline, yet another unlucky instalment in the franchise, was scrapped similarly, although other than the lore behind it, it had very little to do with the sort of Westo-Zampellian action we've grown to expect from the duo. It was a card trading game that was supposed to be published by Nexon, but it too was cancelled prior to launch.
With Titanfall 2 being one of the most underrated (read ruined by EA) games on the market, one has to wonder whether Titanfall 3 is capable of overturning the West-Zampella unlucky streak. We'd love to think it will but at this point, we wouldn't bet any money on it.
To make matters even unluckier, Zampella's of Star Wars: Jedi Fallen Order was a disaster in its own right, which we still can't quite process. For the love of god, somebody give these guys a rabbit's foot or something.