TaleWorlds Entertainment shared two new gameplay videos and some details about their upcoming Mount & Blade II: Bannerlord. The release date is still to be announced, but the developer is currently at E3.
TaleWorlds Entertainment recently released two videos showing an extended look at the combat in their upcoming sequel to Mount & Blade: Warband, named Mount & Blade II: Bannerlord. The company is currently at E3 and Armagan Yavuz, TaleWorlds' Founder and CEO had this to say:
"It is great to be back at E3 with Bannerlord, demonstrating the best Mount & Blade battles ever. Our team worked very hard on developing all aspects of the battles, which are so central to the game. We are thrilled to showcase our work and looking forward to seeing the response."
Some tweaks have been introduced to the battle mechanic, and the press release detailed the updates that will be present in Mount & Blade II: Bannerlord.
Advanced Formations: this feature will let the players control their troops with an improved accuracy when compared to the game's predecessor. "Order heavy infantry to hold together, shoulder-to-shoulder in a slowly advancing but near impenetrable shield wall; or launch your cavalry in lightning charges using the skein formation".
Battlefield AI: is said to have been updated to carry out various tactics based on real-world battle formations. "Their behaviour is drawn from actual historical tacticians, for example Alexander the Great".
Sergeant System: lets you become a tiny part of the big picture by handing you a piece of the overall action. "Lead the horse archers as they skirmish and harass the enemy to disrupt their lines before your allies finish them off, or take control of the cavalry and charge into the fray to devastate entire units at once"
The acclaimed combat system from the previous game received a couple of new features like shield blocking, which is pretty self explanatory, and shield bashing, which is akin to knock-downs and stuns present in similar games. You'll also be able to link up your attacks, especially when they are being executed by an unbalanced weapon.
Animations and combat engine has been improved on, which means that "whether you are executing a perfectly timed thrust while thundering towards a hapless archer on horseback or shooting an arrow across the battlefield to whittle down your opponent’s infantry forces before the melee, the game will understand all of the forces involved and produce consistent, realistic and satisfying results every time".
Mount & Blade II: Bannerlord will be released for PC, but the exact release date is yet to be announced.