Whenever a new season or the like of a certain franchise comes to pass, they are followed by new additions. It is no surprise then to see this in Albion Online, and wonder how do Might and Favor work exactly?
As part of the revamped Guild Seasons, this season brings two new concepts to the game: Might and Favor, which measure the success of individuals and guilds during the season and unlock fantastic rewards.
Might is earned by participating in activities that carry the risk of PvP and allow players to progress towards personal season goals and unlock valuable rewards like battle mounts and unique avatars.
Favor is a new currency that is also earned in most cases where Might is earned and can be used to purchase Siphoned Energy and additional reward chests.
Alongside personal Might, guild-affiliated players’ activities will contribute towards their Guild Might Level, which rewards guilds with Season Points, and their members with further Might and Might Boosts.
Additionally, a new Season Overview UI will show a guild’s current rank, how its Season Points were earned, and which members contributed the most Might.
Aside from these main changes, some other, general, changes will be found in Albion Online's Season 14:
- Killing Siphoning Mages, Crystal Spiders, etc. no longer directly gives Season Points, as these are now earned through the corresponding Might Levels
- Territory levels rebalanced
- Castles, Castle Outposts, and Guild Challenge no longer grant Siphoned Energy
- Crystal League rewards rebalanced, Season Rewards now based on Conqueror's Challenge
All in all, the new season looks to be a promising one, and will change the world of Albion Online in a positive way, which is always a good thing.