Diana currently holds the position of the most banned jungle champion in the entire game, showing just how overpowered she has become. She is, at the same time, the most played League of Legends jungler as well, and is considered an S-tier champion, even by Riot Games.
Of course, this wouldn't be such an issue, if Diana was doing what she was designed for. Instead, she is building tank items and relying on her base damage to do all the heavy lifting for her, and it's more than working.
In patch 12.16, Riot Games are nerfing her tank build specifically, while trying to allow the champion to hold her place in the meta:
- [P] Moonsilver Blade damage adjusted 20-250 (based on level) (+50% AP) >>> 20-220 (based on level) (+55% AP)
- [E] Lunar Rush AP ratio increased 45% >>> 50%
As is the usual case with champions who build items not meant for their class, and succeed in doing so, Riot Games are nerfing her base stats, while buffing her Ap scaling, to entice players into taking up AP Diana once again.
There is an overlooked detail on this though, which Riot Games are not taking into account. Before her tank build became popular, Diana was already a respectable jungler in her own right.
The buffs to her AP scaling will, while moving her away from her tank build, just make her overpowered again. Admittedly, it will be in a way she was designed for, overpowered is still overpowered, and that is never a good thing for game balance.
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