In the League of Legends patch 12.15, Riot Games are taking their usual approach to item buffs and nerfs, by changing three items, two of which remove crowd control.
While they went all out in changing the items in the last patch, this one is tamer in comparison. That doesn't mean it's unnecessary, though, as Divine Sunderer is still an issue, and Mercurial Scimitar and Silvermere Dawn were just not worth spending gold on. just learn to position and dodge better, if it's possible.
Divine Sunderer is still performing a bit stronger than it should b, even with the previous nerfs. So Riot are opting to decrease the amount of healing this item provides to bring it more in line with other mythic options:
- Spellblade Heal - 65% ⇒ 55% of premitigation damage (+(4.8% melee/2.4% ranged) of target's maximum health) (+100% base AD)
On the other hand, the Mercurial Scimitar hasn’t been as appealing recently given its role as an important itemization option that provides magic resistance, critical strike chance, and a built-in cc removal effect. So, Riot are increasing the benefits that come with this item to make it a little more tempting of an option compared to the other sword items carries can opt for.
- Magic resistance - 30 ⇒ 40
- Quicksilver active Duration - 1 second ⇒ 1.5 seconds
And, finally, we have the top lane counterpart to the Mercurial Scimitar, the Silvermere Dawn. While it’s not quite as weak as Mercurial Scimitar, Silvermere Dawn is also underperforming as a whole, and Riot are increasing its defensive capabilities as well, but not quite as much as its counterpart.
- Magic Resistance -35 ⇒ 40
- Quicksilver Active Bonus Stats - 40% Tenacity and 40% slow resist ⇒ 50% Tenacity and 50% slow resist
These changes will benefit the high-damage, low survivability champions while nerfing the tanks in the top lane. So we can again expect a resurgence of top lane bruisers and ranged champions.
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