The next League of Legends patch is on its way as MSI wraps up. With the dust settling from the massive 14.10 update from Riot, which shook up ADC items and more, the developers are fine-tuning the game.
This time around, they're taking another look at those ADC items, toning down Infinity Edge to rein in Caitlyn's one-shot headshots.
When is League of Legends Patch 14.11 going live?
League of Legends Patch 14.11 is set to launch on May 29, 2024. It'll hit Oceanic servers first, then roll out gradually across other servers throughout the day.
Here are the patch drop times for your server:
- 3 AM PT (NA)
- 5 AM GMT (EUW)
- 3 AM CET (EUNE)
- 8 AM KST (Korea)
You should expect a few hours of downtime during the update process, with matchmaking queues going offline about three hours before.
League of Legends Patch 14.11 Highlights
ADC Changes
After the massive overhaul in Patch 14.10, where ADC items got a major revamp, Riot's dialing back some of the power. They're targeting Infinity Edge and certain crit-based ADCs to restore balance.
Balance Updates
Besides the ADC item adjustments, Riot's still tinkering with various game systems and overall balance. Expect tweaks to champions like Gangplank and Master Yi, whose item builds saw significant shifts.
Champion Updates:
Caitlyn
Base Stats
- Attack speed ratio got increased from 0.568 to 0.594
W: Yordle Snap Trap
- Headshot bonus AD ratio got lowered from 40-80% to 40% flat
R: Ace in the Hole
- Bonus AD ratio got lowered from 170% to 150%
Camille
Q: Precision Protocol
- Movement speed got lowered from 30-50% to 25-45%
R: Hextech Ultimatum
- On hit base damage got lowered from 20-40 to 5-15
Draven
Passive: League of Draven
- Stacks lost on death were lowered from 75% to 50%
- Base gold got increased from 10 to 25
K’Sante
Q: N’tofo Strikes
- Mana cost got reduced from 28-20 to 20 flat
W: Path Maker
- Max charge time was reduced from 1.5 seconds to 1 second
- Damage reduction was lowered from 40-65% to 30% flat
- All Out damage reduction was lowered from 50-75% to 60% flat
R: All Out
- Healing increased from 10-20% to 15-25%
Master Yi
Base Stats
- Health growth increased from 100 to 105
- AD growth increased from 2.2 to 2.5
- Armour growth increased from 4.2 to 4.7
- Attack speed growth increased from 2% to 2.5%
Mordekaiser
Passive: Darkness Rise
- Monster damage cap got increased from 28-164 to 40-200
- Base damage per second got reduced from 5-15.2 to 5 flat
Q: Obliterate
- Base damage increased from 75-155 to 80-200
- Base damage per level was reduced from 5-139 (1-18) to 0-45 (9-18)
E: Death’s Grasp
- Base damage was reduced from 70-130 to 65-125
Nami
Base Stats
- Base AD increased from 51 to 54
W: Ebb and Flow
- Mana cost was reduced from 70-110 to 70-90
R: Tidal Wave
- Slow got increased from 50-70% to 70% flat
There were all the highlights from Patch 14.11 early notes. You can also expect to see massive changes to Pantheon, Gangplank and a few more of your favourite champions on this patch.
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