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League of Legends champion Seraphine - official abilities list

Published: 18:18, 12 October 2020
Riot Games
League of Legends Seraphine splash art
Seraphine is finally confirmed

The official League of Legends website has finally revealed the new champion, Seraphine, along with her interesting abilities. The champion is expected to join the live servers in patch 10.22.

After months of back and forth speculations and various theories , Riot Games have finally revealed the identity and the abilities of their new League of Legends champion -  Lillia.

Even though Seraphine is said to be a mid lane champion, she has a very stacked kit that can be useful in the support role as well. Her whole kit is very reminiscent of Sona but unlike her, she seems more offensive.

Most of her abilities rely on good positioning in order to deal extra damage.  Her ultimate will surely be a game-changer as it can singlehandedly decide big team fights, similar to Amumu's and Malphite's ultimates.

Twitter two pictures from a twitter accound called Seraphine Her kit is very similar to Sona's

Passive - Stage Presence  (video)

Every third basic ability Seraphine casts will echo, automatically casting a second time. Additionally, whenever she casts an ability nearby an ally, she will create a Note. Each Note gives her basic attacks more attack range and deals additional magic damage, consuming the Note.

Q - High Note  (video)

Seraphine projects a pure note, dealing magic damage that's increased by the target's missing health percentage.

W - Surround Sound (video)

Seraphine surrounds her nearby allies in a song, granting herself and her allies movement speed and a shield. If Seraphine is already shielded, she can heal her nearby allies, restoring health based on how many allies are near her.

E - Beat Drop  (video)

Seraphine unleashes a heavy soundwave, dealing magic damage to enemies in a line and slowing them. Enemies that are already slowed are rooted, and already rooted enemies are stunned.

R - Encore  (video)

Seraphine takes the stage, projecting a captivating force that charms enemies and deals magic damage. Any champions struck (allies included) become part of the performance, extending the range of the ability and granting allies maximum Notes.

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