IO Interactive have rolled out Hitman 3 but the work is never over, as the team confirmed they've started working on ray tracing tech for the Glacier engine.
The studio revealed the news in an interview with Xbox Wire, where they also said they see Hitman as an ongoing process.
"We see Hitman as a ‘live game’ and our launch date on January 20 is just the beginning of a journey, in which we’re going to keep working on the game and adding new features. It’s great that the GPU in the Series X|S has hardware support for Ray-Tracing. We’ve already started working on RT technology for the renderer in our Glacier engine, and once that’s deemed ready for prime time, we’ll definitely bring it to the Series X|S hardware."
Hitman 3 development for Xbox Series X and S has apparently been a notable improvement and allowed IO Interactive to simplify parts of their codebase. They also touched on Smart Delivery, which is quite a practical feature that leaves players doing what they come to do - play.
"We’re confident that the Xbox Series X|S consoles will really enable a new generation of cinematic experiences in which gameplay and storytelling blend seamlessly, with loading screens and waiting time finally relegated to bed-time stories to scare our kids", the dev said.
It has to be said, though, that the one Hitman 3 feature both PC and Xbox players will be missing out on is the haptic feedback. IO Interactive integrated it into gameplay by giving each weapon a distinct pattern, ensuring a specific feel, for every gun you use, but for now it's a PlayStation 5 exclusive feature.
You can find the full interview here .