The studio revealed the news in an interview with Xbox Wire, where they also said they see Hitman as an ongoing process.
"We see Hitman as a ‘live game’ and our launch date on January 20 is just the beginning of a journey, in which we’re going to keep working on the game and adding new features. It’s great that the GPU in the Series X|S has hardware support for Ray-Tracing. We’ve already started working on RT technology for the renderer in our Glacier engine, and once that’s deemed ready for prime time, we’ll definitely bring it to the Series X|S hardware."
Hitman 3 development for Xbox Series X and S has apparently been a notable improvement and allowed IO Interactive to simplify parts of their codebase. They also touched on Smart Delivery, which is quite a practical feature that leaves players doing what they come to do - play.
"We’re confident that the Xbox Series X|S consoles will really enable a new generation of cinematic experiences in which gameplay and storytelling blend seamlessly, with loading screens and waiting time finally relegated to bed-time stories to scare our kids", the dev said.
It has to be said, though, that the one Hitman 3 feature both PC and Xbox players will be missing out on is the haptic feedback. IO Interactive integrated it into gameplay by giving each weapon a distinct pattern, ensuring a specific feel, for every gun you use, but for now it's a PlayStation 5 exclusive feature.
You can find the full interview here.



























