In a recent interview, Counterplay Games' technical producer Richard Heyne confirmed that Godfall doesn't follow the games-as-service model and has no microtransactions.
Heyne gave an interview to Arekkz Gaming and right from the get-go, following some facial-hair banter, he was in the middle of microtransaction talk. Not that it's surprising, given that the question has become mandatory thanks to the popularisation of such monetisation.
Thankfully, Heyne gave the answer most crowds hope for when this question is thrown out. "We don't consider it a games-as-service. There are no microtransactions in Godfall, but we are planning that there is plenty of content for the player to dig into once Macros is defeated", he said.
In spite of not designating the game as games-as-service, the team plan for Godfall to have a bunch of replayable content. Much of the game has been designed with gorgeous and/or additionally explorable regions, which Heyne claims will lend the game additional replayability.
As far as the campaign goes, Godfall will take players through the Elemental Realms, each of which looks truly glorious, but Heyne insists it will still be scratching the surface of the rich in-game world.
Technically, though, we're still looking at a looter shooter, or looter slasher if you want to get really technical, and Godfall will offer a combination of random loot dropped by enemies and then loot rewards for completing main and side quests.
Heyne stressed that they try to give players what feels fair in the moment, and not get stuck in scenarios where defeating a major boss in Godfall dropped loot of lesser quality than from a quest-unrelated minion.
You can check out the interview over at Arekkz Gaming (video).