Kitatus and Friends CEO and Lead Programmer Ryan Shah has commented on Epic Games' brand new iteration of Unreal Engine, saying that one of the issues with the new technology could be a significant increase in game file sizes.
Game file sizes have been on a rise in the last couple of years due to the sheer scale of the big AAA games with vast, detailed open worlds and long stories. The best example of absurdly big file size would be Infinity Ward's Call of Duty: Modern Warfare, which recently clocked at 200 GB on PC with all updates.
And while many players hope that the devs will find new ways to compress the files more effectively once we switch to the next-generation consoles, it seems that the game file sizes could actually skyrocket in the near future.
Speaking to wccftech , Kitatus and Friends CEO and Lead Programmer Ryan Shah commented on Epic Games' Unreal Engine 5 and the Nanite system, which makes the developers' job much easier but on the other hand, also raises some concerns. Here is what Shah had to say on the matter of file sizes:
"I think when we've got technologies now in the Unreal Engine 5 that allow us to use the original source meshes, with the original source textures and everything like that, the game file sizes are going to have to skyrocket which presents a unique set of challenges."
Shah added that despite this concern, he is absolutely in awe of Unreal Engine 5, describing it as "absolutely fantastic", especially the Nnaite system. "I had to scoop my jaw up off the floor after that," he concluded.