That Epic Megagames have got a mega game in Fortnite: Battle Royale was clear to anyone who has spun it up at the time PUBG was all the rage but I'm not entirely sure even Epic knew what sort of monetary beast they've managed to create.
Beancounters at SuperData have now revealed that Fortnite has managed to break the $1 billion milestone, purely from in-app purchases, which is truly a result to behold. Moreover, Epic's game has managed to bring in more console players, most notably the lapsed users, back into the fray.
Of course, it isn't just a matter of spending, because Fortnite's viewership figures are again setting hard-to-beat trends, with 574 million viewing hours in May 2018 alone. As you can see from SuperData's chart below, League of Legends, Fortnite's closest competitor is not even a threat at this point.
As far as the genre goes, SuperData pointed out that games like DayZ, H1Z1 and PUBG may have started the whole battle royale craze, but Fortnite is sure running away with it. Nevertheless, the genre did rack up 700 million hours, even if most of it was Fortnite. Interestingly enough, battle royale viewing numbers haven't negatively affected other genres.
For the period between 2017 and 2018, SuperData expects a 625 per cent growth from battle royale games. The firm expects the genre's revenue increase from $1.7 billion in 2017 to $12.6 billion in 2018, ending at $20.1 billion in 2019.
SuperData predicts that games with a battle royale mode will be earning 12 per cent of all digital games revenue in 2018. In case you've been wondering about why journos insist on questions of "will your game have a battle royale mode", now you know - it's obviously much more than just a passing fad.
Naturally, these hefty battle royale predictions are taking into account Call of Duty: Black Ops 4's , which is sure to rake in a healthy amount of proverbial dough for Activision Blizzard, who've just unveiled the trailer for their game's .