It turns out that Marshmello's show in Fortnite: Battle Royale was not just for show, as Epic Games said that the gig helped Fortnite break its earlier concurrent user record by 2.5 million, with around 10.7 showing up to Marshmello's gig.
Having beaten just about every record there is by now, it's not that often that we hear about new Fortnite conquests, but they're obviously still an ongoing process, as Marshmello's concert has proven.
Epic Games told Variety that the actual headcount was 10.7 million players, 2.5 million more than the 8.3 million concurrent users they scored in November.
Apparently, their top turnout for a non-event day was 16 February 2019, when they had 7.6 million players online. Needless to say, there are many games that would kill for this sort of total headcount, let alone concurrent users.
At the same time, this means that Geoff Keighley's estimate of a crowd of 10 million coming to see Marshmello was pretty accurate - he does have plenty of experience when it comes to crowds.
The list of Epic's and Fortnite's achievements is getting a bit long but as far as players go, the company reported 200 million registered players towards the end of November, one week after winning the Golden Joystick Game of the Year award.
As the game was launching in South Korea, Fortnite hit 8.3 million concurrent users and ended the year 2018 as Google's most searched game, ahead of Rockstar's cowboy masterpiece Red Dead Redemption 2.
When it comes to revenue, Epic are living the dream, with their iOS earnings alone seemingly capable of supporting a company or two. The year 2018 on Apple's platform saw the company make $455 million , $69 million of which came in December 2018.
Epic have been investing the cash wisely though, starting with the Epic Games Store offer that's immensely more lucrative for developers. Some of the resulting subventions are already felt by customers, such as in the case of World War Z, whose dev slashed the game's price by $5.
You can find Epic's statement here .