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Dying Light 2 and Marvel’s Guardians to support Nvidia RTX ray-tracing on launch

Published: 15:21, 24 August 2021
First person melee combat in Dying Light 2.
Electrified weaponry makes you the life of the party.

Nvidia have announced that Techland's zombie open-world title Dying Light 2 and Square Enix's action-adventure Marvel's Guardians. Both titles will also support DLSS tech.

Ahead of the Gamescom 2021 showcase, Nvidia announced that Marvel’s Guardians of the Galaxy will launch with ray-traced reflections and NVIDIA DLSS, which will be exclusive to PC gamers with RTX cards. 

"Marvel’s Guardians of the Galaxy combines original storytelling and electrifying single-player gameplay with an edgy aesthetic. With the addition of ray tracing and NVIDIA DLSS, PC players will enjoy this stunning universe’s visuals with even higher performance," said Olivier Proulx, Senior Producer, Eidos-Montréal.

Eidos also shared a new trailer for the game, showcasing RTX and DLSS implementation. Check it out in 4K below:

In addition to this announcement, Nvidia also revealed that Techland's zombie open-world title Dying Light 2 will launch with RTX and DLSS. Dying Light 2 Stay Human will feature ray-traced global illumination, ray-traced shadows and ray-traced reflections. It's quite the package.

Here's a new trailer for Techland's game too, showcasing the ray-tracing goodness in 4K glory:

At the moment, we do not have information regarding ray-tracing support on AMD cards. It does seem like both games will exclusively use Nvidia's tech, which is a shame since AMD cards are now more than capable of delivering acceptable ray-tracing performance. 

We have contacted Techland for a statement regarding ray-tracing support on AMD cards and will update the article with the response. 

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