Game News

Dragon Ball Z: Kakarot won't have a fully explorable open world

Published: 19:45, 19 June 2019
Updated: 13:41, 20 June 2019
Bandai Namco Entertainment
Super Saiyan Goku versus Frieza in Dragon Ball Z: Kakarot.
Dragon Ball Z: Kakarot

Dragon Ball Z: Kakarot will not feature a fully explorable open world. The news comes from Kotaku's interview with the game's director, Hara Ryosuke, who gave further insight into what this upcoming action RPG title will be all about.

Dragon Ball Z: Kakarot is an upcoming action RPG title that will see players take control of Goku during his many adventures in the world of DBZ.

The game is currently being described as a genuine Dragon Ball Z experience where players will be able to feel the world of this legendary anime like never before. This description seems even more fitting now thanks to Kotaku's recent interview with Hara Ryosuke, the director of Dragon Ball Z: Kakarot.

According to Ryosuke, DBZ: Kakarot will not follow the usual formula of Dragon Ball Z games where all characters are pretty much on the same power level in order to keep things balanced and fair. Rather, in the new game, Goku will be far weaker than his opponents. This fact will especially be emphasized in boss battles.

In his interview, Ryosuke stated: "The boss fights are intentionally unbalanced just to depict that difference in strength between where Goku is and where these bosses are. The idea is to immerse the player into what Goku is feeling in those different moments."

This sense of immersion will be a very welcome breath of fresh air for DBZ fans, and it seems as though CyberConnect2 - the team behind DBZ: Kakarot's development - aren't holding back in the visual department either as Ryosuke describes scenes of the enemy throwing a wave of ki blasts that fill the entire screen, like for example Nappa and his explosive attack that destroys an entire area.

Bandai Namco Entertainment Nappa performing his special move in Dragon Ball Z: Kakarot. Nappa in Dragon Ball Z: Kakarot.

Since there's an absolute abundance of Dragon Ball Z games out there, some fans were not exactly thrown off their seat by DBZ: Kakarot because, to them, it is yet another DBZ game that tells the same tale.

Acknowledging this, Ryosuke said: "I think a lot of fans are going to respond, ‘Oh, we already know the Dragon Ball Z saga and all the stories,’ but upon closer examination - we did a lot of research for this - we discovered, ‘Oh, wow, we forgot about these scenes. There are a lot of moments in there that I think were very beautiful that haven't really been fully explored and represented."

So while DBZ: Kakarot will indeed see players revisit the same events they already know inside out, it will do so in a far more in-depth manner, typical of proper RPG titles.

The first trailer of the game showed us Goku casually walking along some of the most iconic areas of Dragon Ball Z, which led many fans to believe that DBZ: Kakarot will be an open-world title. However, that is not the case. Well, not entirely.

Bandai Namco Entertainment Goku walking by Bulma's Capsule Corp. in Dragon Ball Z: Kakarot. Goku walking by Bulma's Capsule Corp.

While the game will allow players to explore certain areas, it will not be open world exploration per se. Instead, the game's world will consist of specific, finite areas that players will unlock and visit as they progress through the story. These will be filled with side quests as well, so exploration - although limited - will still very much be present in the game.

Both the English and Japanese voiceovers will be fully available in DBZ: Kakarot, and we can expect it to be released for PlayStation 4, Xbox One and PC sometime in early 2020.

In the meantime, you can check out Kotaku's full interview with Hara Ryosuke through .