Gearbox announced that Borderlands 3's update that brings Designer's Cut support, Arms Race, Mayhem turned up to 11, the fourth Skill Tree for all, rebalancing and more.
According to their post, the update will be live by 12:00pm PST / 8:00pm GMT.
Most fans are looking forward to trying out Arms Race , Borderlands 3's new reality murder show where players are stripped of weapons, gear and passive abilities, and dropped into The Stormblind Complex to try and survive the best they can. You can learn more on the link above.
Next up is Mayhem 11, a copy of Mayhem 10 but without active modifiers. Note that the quality and amount of rewards from world drops are cut in half, so you can either gear up quickly with Mayhem 10, or choose to challenge yourself by turning it all up to 11.
Borderlands 3 will get 14 new Action Skill Damage Anointments for all Skill Trees, while tweaking the existing ones in order to support the Fourth Skill Tree. "We’ve also changed them to not activate on missed activations. The Siren can no longer “Fakegrasp” to activate Anointments, and the Beastmaster can no longer Gamma Burst while looking at the sky to trigger Anointments", the dev wrote.
A few of Zane's Skill Trees and Class Mods have been swapped around to encourage build diversity and remove reliance on one Class Mod, so you'll need to reinvest the freshly refunded skill points.
ZANE
Hitman Tree
- Swapped the positions of Death Follows Close and Seein’ Red on the Skill Tree
- Added Kill Skill Bonus +15% to Seein’ Red
Under Cover Tree
- Swapped the positions of Confident Competence and Distributed Denial on the Skill Tree
- Buffed Gun Damage from Confident Competence
Double Agent Tree
- Duct Tape Mod now grants Zane immunity to damage from his weapons and grenades
Class Mods
Infiltrator
- Reworked the ability to allow the shield to refill before it is broken whenever an Action Skill is activated
Seein’ Dead
- Lowered the Kill Skill Damage bonus
AMARA, THE SIREN
- Updated Ties that Bind to only pass weapon and melee damage to enemies
- Weapon Anointments that increase weapon or melee damage after Phaseslam now properly increases damage
- Updated Muse Class Mod to prevent double-dipping on damage modifiers
FL4K, THE BEASTMASTER
- Pets will now receive damage buffs from the global grenade anointment
- Addressed a reported concern that when dealing critical hits in rapid succession while using the Rakk Attack Action Skill and Headcount Passive, Rakk Attack charges would not be gained properly, and the cooldown timer was reset
Also included are the following weapons tweaks:
Faisor
- Increased weapon damage
ION LASER
- Increased weapon damage
- Increased number of projectiles that are released when the laser stops
Shredifier
- Increased weapon damage
Trevanator
- Increased weapon damage
Tunguska
- Increased weapon damage
Linc
- Increased weapon damage
Rebel Yell
- Increased weapon damage
Hornet
- Increased weapon damage
- Increased splash damage radius
Nemesis
- Increased weapon damage
Flakker
- Increased weapon damage
You can find the full patch notes here .