Bioware responded to the latest report about Anthem's troubled development and crunch time. The developer said that Anthem still has room for improvement and that the staff did their absolute best to bring a totally new idea to players.
Bioware have published an official response to a new report that reveals troubled development and stressful crunch issues during the creation of their latest game Anthem.
The report, which comes from Kotaku's Jason Schreier, reveals that many Bioware staff suffered "stress casualties" and "depression and anxiety" during the development of Anthem, and some staff members said that these issues were "like an epidemic within Bioware".
In their latest blog post, which, interestingly, was published before the report went live, Bioware say that they don't believe articles like Schreier's are making the gaming industry any better and that the health and well-being of their team members is something they take very seriously.
Bioware made it clear that they chose not to comment or participate in the report because they felt that the report unfairly focused on specific team members and leaders that gave their everything to bring a totally new idea to players.
"We didn’t want to be part of something that was attempting to bring them down as individuals. We respect them all, and we built this game as a team," it's written in the statement.
Speaking about the crunch time issues, Bioware said that they put a lot of focus on better planning to avoid these issues, and that it was not a major topic of feedback in their "internal postmortems".
The developer also explained that they are doing everything they can to make the development of new games, especially new IPs healthy and stress-free, but they also acknowledge there is always room to improve things.
Schreier's report described Anthem's troubled development cycle in detail, it's based on 19 interviews with anonymous Bioware staff who talked about their experience during the making of Anthem. It features comments about problems with EA's Frostbite engine, lack of leadership and decision making within the team and fake E3 trailer.