Australia to join Civilization VI under Second World War leader John Curtin
Never let it be said that Altchar is guilty of cultural elitism. No, much better to let it be stated so. We may, on occasion, have had our liveried flunkies stop our sedan chair in order to listen to the crude music of the common people - but that doesn't mean we like it.
Right, let's get the Pommy jokes in early shall we? Australia has no culture - it's just Britain with sunshine, scorpions and other assorted nasties.
Yeah, yeah, the Aussies have a certain roguish charm and a way with words, a barbaric jokiness if you will. They may have produced some excellent authors (who all immediately come to London at the first sniff of success); they may have some abilities in the cinematic arts (which considering the amount of light they are used to is no surprise) but a global culture worthy of a place at the Civilization VI table?
I mean, they've only ever made the aborigines truly miserable, a single people, which is fairly pathetic on the historical empire scale.
The ritual insults completed, we turn our attention to the game sense of introducing Australia - and sense there is. Finally, coastal cities are getting some love, with the Aussies enjoying the special ability - and tiles with Charming or Breathtaking appeal will add bonuses to Australian cities' Holy, Campus, Commercial and Theatre Square districts.
The Outback Station is Australia's unique structure, adding food production - and for a country so dependent on its farming skills, it's appropriate that pastures can trigger a culture bomb effect - so you can herd your way to victory!
A unique unit, The Digger, replaces infantry in the mid to later game and gets a bonus fighting next to water tiles - plus one for fighting defensive wars. Curtin himself brings Citadel of Civilization, which provides a boost at the start of a defensive war and when a city is liberated.
Without having played as Australia, we can say that the civ's special abilities seem most likely to lead to a style of gameplay featuring much in the way of expansive provocation.