Anyone who's played Apex Legends lately noticed the immense range and power of the Charge Rifle, with players easily sniping others across the map, but Respawn came to the rescue and introduced several changes to bring it back in line.
They seem to have covered all the bases too, toning down several aspects of the gun. For starters, Apex Legends won't let you equip extended energy mags, which is bound to drop its kill potential by a large margin.
Base magazine capacity is now 12, which is good enough for 4 shots, and its fire rate took a nerf as well, so again - the kill potential is taking a dive.
To top it all off, Respawn tweaked the damage falloff, which means no more sniping from insane distances, at least not with the sort of punch that the Charge Rifle packed.
Whether you're a fan of Apex Legends' death-ray or not, you've surely felt it from the hands of more experienced players and it's not a great feeling. It does seem, however, that Respawn might've taken things too far, but we'll know soon enough.
For now, it looks like it'll take a really good shooter to down a person with any sort of armour, pushing the Charge Rifle towards a midrange weapon, where it's bound to be outclassed by just about every other weapon. Take that with a grain of salt though, as I'm yet to take the new Charge Rifle out for a spin.
One of the commenters likened the Charge Rifle's first weeks in Apex Legends to a Star Wars battlefield and it's hard to disagree with him. On the other hand, we guess the best way to make sure everyone tries a new gun is to make it a bit OP in the beginning.