Albion's Season 14 brings changes to guild warfare

Published: 03:23, 10 November 2021
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Albion's Season 14 brings changes to guild warfare
Albion Online
Albion Online

Season 14 starts November 27, bringing sweeping changes to guild warfare in Albion. This season is all about giving the smaller guilds a fighting chance against their larger conterparts.

The Lands Awakened update goes live on November 24, bringing revamped open-world visuals and gameplay, the new War Gloves weapon line, Elite Levels for weapon mastery, numerous quality-of-life improvements, and more.

Alongside these changes, the update also ushers in a new era of guild warfare, with a completely new Guild Season structure that offers countless ways for resourceful players of all types to make seasonal progress and earn rewards, even those not affiliated with a guild. Traditional guild activities such as territory control and ZvZs will still provide a path to success, but individual players – and their guilds in turn – will also benefit from playing other smaller-scale activities.

To make Guild Seasons more about player activity and less about territory control and passive income, this season introduces the Conquerors' Challenge. This dynamic, season-long system for tracking progress opens Albion's higher-level activities to guild members and non-guild-affiliated players alike and introduces two new reward systems, Might, and Favor.

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One of the available HQ options in Albion Online
Albion Online - New guild headquarters

The Conqueror's Challenge offers players the freedom to earn Season Rewards in countless different ways, with a wide range of activities contributing to progress. Ultimately, any player willing to put in the work during a season will have a chance to unlock some of the most valuable and powerful rewards in the game.

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