Season 14 starts November 27, bringing sweeping changes to guild warfare in Albion. This season is all about giving the smaller guilds a fighting chance against their larger conterparts.
The Lands Awakened update goes live on November 24, bringing revamped open-world visuals and gameplay, the new War Gloves weapon line, Elite Levels for weapon mastery, numerous quality-of-life improvements, and more.
Alongside these changes, the update also ushers in a new era of guild warfare, with a completely new Guild Season structure that offers countless ways for resourceful players of all types to make seasonal progress and earn rewards, even those not affiliated with a guild. Traditional guild activities such as territory control and ZvZs will still provide a path to success, but individual players – and their guilds in turn – will also benefit from playing other smaller-scale activities.
To make Guild Seasons more about player activity and less about territory control and passive income, this season introduces the Conquerors' Challenge. This dynamic, season-long system for tracking progress opens Albion's higher-level activities to guild members and non-guild-affiliated players alike and introduces two new reward systems, Might, and Favor.
The Conqueror's Challenge offers players the freedom to earn Season Rewards in countless different ways, with a wide range of activities contributing to progress. Ultimately, any player willing to put in the work during a season will have a chance to unlock some of the most valuable and powerful rewards in the game.