Interceptors can be exceptionally powerful in W40K: Chaos Gate - Daemonhunters but before you write off one of their main abilities as bugged, here is a quick rundown on how to get it to work.
Teleport Strike a fantastic tool for closing gaps and dealing AoE damage on an Interceptor at the same time. However, the in-game tooltip doesn't properly tell you how to use the ability, which may lead to confusion and mistakenly believing the ability is bugged.
How to use Teleport Strike
When you activate Teleport Strike, it will ask you to click on your target or several of them. Once you do that, you will have the option to "Confirm" it but when you click on that, nothing happens. This is where the confusion arises and people believe the ability to be bugged.
In order to successfully activate Teleport Strike, you need to choose your targets and then click on an available spot on the terrain where you want the Interceptor to finish the move, in the same manner as if you would manually walk him there. Just click on the ground and you will be good to go. Confirm your selection and the Interceptor will do his thing.
Teleport Strike range and additional targets
Your Teleport Strike has a fixed total range but you can use it as you see fit. For example, if the ability's range is 15 and you first target an enemy that is 10 tiles away, you still have five tiles in the enemy's radius to choose from, for either movement or damage dealing purposes.
Technically, there is no limit to the number of targets you can choose, as long as you have any range left. The radius of the circle will decrease with each selected target, giving you a good idea of how much range you have left.