PUBG Mobile has launched a new feature aimed at players below 18 years of age, which will have them agree to a 'gaming advisory' and remind them to take breaks. The dev says it's an attempt to promote 'healthy gaming' among their players.
PUBG Mobile's dev team call it Gameplay Management and the feature is already live in Indonesia, India, Nepal, the United Arab Emirates, Qatar, Kuwait, Iraq, Saudi Arabia and Egypt.
It will be coming in stages to the rest of the markets as well, although Tencent didn't provide the exact date, or the actual intervals in which players will be reminded to have a Kit Kat.
However, they did mention that they'll be adjusting PUBG Mobile's Gameplay Management in accordance with their data and player feedback.
There's no mention whether this system may end up on PUBG'c PC or console versions, but seeing as how they're being handled by completely different development teams, we don't think that's very likely.
"As PUBG mobile grows into one of the world's most trending mobile games, it is devoted to providing a better gaming environment and being proactive in building a balanced and sustainable online gaming ecosystem", they wrote.
Tencent claim PUBG Mobile is one of the first mobile games to include Gameplay Management, so as to ensure that its players can enjoy the game in a "sustainable manner."
One could argue that Tencent's decision is actually a reaction to some unfortunate events, which earned PUBG Mobile some bad rep in the aforementioned countries, but play duration warnings are so inherently player-friendly that we applaud every developer that includes them.
Tencent have finally managed to get the Chinese government's approval to monetise PUBG in the country, albeit with some gameplay tweaks and a name change to 'Game for Peace'.
Nevertheless, this didn't stop the game from raking in some serious dough since it launched.
According to Sensor Tower's data, it's taken PUBG Mobile, pardon, Game for Peace only three days to earn $14 million, and that apparently doesn't even include Android, which is significantly more popular in China.