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Fortnite: Battle Royale finally shows signs of slowing

Epic Games
Screenshot of reality rifts from Epic's Fortnite: Battle Royale
Fortnite

It seems that Epic Games' global phenomena that is Fortnite: Battle Royale is finally showing signs of slowing down as beancounters at SuperData found that the game's revenue has "only" managed to grow by 2 per cent in July 2018.

Note that SuperData's data does not include August 2018, when the company launched Fortnite on Android, which is likely to boost Epic's revenue sky high once more. That being said, I'm not an analyst, so don't be betting your house on this.

However, knowing the sort of dough Fortnite has been raking in on iOS, it's hard to imagine that Android won't earn Epic another small fortune. A week after hitting iOS devices, Fortnite made $3.7 million, beating in the process poor PUBG, whose combined iOS and Android figures only made about $1 million. Not too shabby eh?

When it comes to numbers, Android holds a huge advantage over Apple's iOS devices, with analysts quoting anywhere from a 70-30 per cent split to 90-10, depending on who you choose to believe. Interestingly enough, it has been estimated that iOS users are much more likely to splash out cash for apps, but I still cannot imagine Fortnite doing better on iOS with such a split.

Seeing as how Epic even snubbed Google and their Play store for Fortnite's launch on Android, cozying up to Samsung in the process. This means that the company will be be making 30 per cent more cash than on Apple's iOS. Now I'm not going to go full statistical on you but it's safe to assume it's a pretty penny.

Ultimately though, it seems as if many players are simply sick and tired of the game jumping out from every corner, with everyone from Forbes to CNBC reporting on it. Nobody can dispute the success Fortnite enjoys or the fact that Epic did a magnificent job, but enough is enough.

SuperDataSuperData's breakdown of top grossing titles on PC, console and mobileSuperData, July 2018

Nevertheless, Fortnite: Battle Royale is still an undisputed ruler of consoles in terms of revenue over the same period, so perhaps it's not the mobile sector we should be looking at for more?