Assassin's Creed Mirage Creative Director Stephane Boudon says the team reworked and upgraded stealth tools to make them more suited to various playstyles.
Speaking to GamesRadar+ , Boudon revealed that the team reworked stealth tools and their evolutions to make stealth more suited to various playstyles.
In addition to the traditional tools like smoke bombs and throwing knives, the devs also worked on additional upgrades for stealth.
"For stealth, we also reworked the Stealth tools and their evolutions," Boudon said. "Some of them are legacy tools (the smoke bomb, the throwing knives) you already know well, but the team worked on specific upgrades that will allow you to reinvent them to fit perfectly with your playstyle."
Additionally, Boudon talked about crowd blending and how this particular feature will work in Assassin's Creed Mirage. He said the crowd blending mechanic will be similar to that of Assassin's Creed Unity, where Arno would blend automatically as soon as he had three people in his vicinity.
The team felt that such a design is more organic than crowd blending in Assassin's Creed 2, where players could see the pattern of NPCs grouping in their lane.
All in all, it surely sounds like Ubisoft are truly going back to the series' roots with Assassin's Creed Mirage. Everything we've heard about the game so far is like music to the fans' ears, who have been craving for a more traditional Assassin's Creed experience for many years.
Assassin's Creed franchise shifted focus to a large open-world design with Origins and only got bigger with every major release.
While recent Assassin's Creed games have been a commercial success, Ubisoft have announced smaller, more focused experiences like Mirage and Project Hexe, something that the fans will certainly appreciate.
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