The Division 2 is off to a good start as people keep leaving positive impressions left and right as Ubisoft and Massive Entertainment seemingly hit the nail on the head. It appears this is the case with microtransactions so far as well.
The Division 2 has both microtransactions and loot boxes and we said that Ubisoft didn't go overboard with recurring revenue. Weird, right?
Well, it is either Ubisoft trying to get as many positive reviews as possible before implementing more aggressive microtransactions or they simply created enough quality cosmetic items to be confident in constantly earning money based on that.
Microtransactions in The Division 2 are restricted to cosmetic items, be it weapon skins, apparel or emotes. The prices aren't really that high either as pieces of apparel cost up to 300 Premium Credits which is equal to $3, unless a player purchases a higher volume of credits and gets a rebate, depending on how much they spend.
Considering this is a fully priced AAA title with several editions that can even double that price, one could argue that even those microtransactions don't have a place in The Division 2 but not having recurring revenue is just not a feasible option in today's gaming industry apparently.
The priciest items are weapon skins and emotes, with the latter going for up to 750 Premium Credits, which is still actually cheaper than those in the world's most popular battle royale so far - Fortnite.
Now come the loot boxes, known as Apparel Caches in The Division 2. It sounds really weird to say that these Apparel Caches are not egregious either as they are not paid loot boxes. They can be opened by a different type of currency which is obtained through gameplay and crafting the keys is reminiscent of the first The Division.
While the current monetisation system in The Division 2 is just fine, the possibility of adding egregious microtransactions is not off the table yet.
As a reminder, Activision pulled one such stunt when they introduced Call of Duty: Black Ops 4 microtransactions just as the review period concluded.
On the other hand, it is quite possible Ubisoft will let the microtransactions be as they are and just add more available cosmetics in future updates in a similar manner they did with the original The Division. The first game didn't offer many cosmetics to be purchased directly, however, which forced players to get them through loot boxes. Therefore, the sequel's new system is a major improvement.