1047 CEO Ian Proulx reveals that Halo Infinite actually helped Splitgate attract more players on the PlayStation platfrom, where Xbox's new title is not available.
Splitgate is an arena shooter which many describe as a combo of Portal and Halo. The game was received positively by the community but some suggested that the game might not survive the release of Halo Infinite multiplayer, which launched in November 2021.
But not only that Splitgate survive the launch of 343 Industries' latest shooter, it actually benefited so its player count numbers went up on the PlayStation platforms since the release of Halo. This was revealed by 1047 Games CEO Ian Proulx in the latest interview with The Loadout.
"Proulx also reveals that Splitgate’s player count on PlayStation consoles has actually "gone up" since Infinite’s multiplayer launched in November, which is certainly evidence that backs up his theory."
Of course, this is not surprising since Halo Infinite is not available on PlayStation platforms and Splitgate is the game that is perhaps closest to Halo in terms of gameplay and more importantly, its multi-platform.
We doubt Xbox will ever launch Halo on PlayStation so Splitgate will have to do, PlayStation gamers, unless, Sony decide to bring back Killzone with some cool competitive multiplayer.
Proulx also said that Halo Infinite and Splitgate will help each other in the long run. "I’m actually glad [Halo Infinite] is out, I honestly think that, in the long run, Halo Infinite and Splitgate will help each other."