Given that Redfall was heavily marketed as a co-op game where you and your buddies can take on various procedurally generated dungeons and roam the open-world, one would assume that there is some kind of an endgame in this vampiric shooter.
Even though we quite liked what Redfall had to offer in terms of combat, world design and atmosphere, the critical consensus is that Arkane's vampiric shooter is not good enough for a first-party release from Xbox.
We somewhat agree that Xbox should strive for S-tier video games but developing such titles is hard and sometimes, one or two flukes will inevitably happen.
But anyways, since Redfall has been heavily marketed as a co-op game, with one of the game's pre-release trailers even suggesting some Destiny-like elements where you and your squad take on procedurally generated dungeons, it's safe to assume that there's more content here once you wrap up the story. Well, not quite.
Redfall doesn't have an endgame. Basically, once you wrap up the main story the game throws you back to the beginning of the game. You retain all your skills and guns but that's about it. Some would argue that repeating story missions and cleaning vampire nests is the endgame but that's not how we see it.
Some players will certainly be disappointed to hear that there is no endgame content in Redfall but it is what it is. We'd argue that not every game has to have one, and Redfall certainly falls into that category, at least in our opinion.
Redfall is available now on PC , Xbox Series X|S and Game Pass. You can check out more Redfall content on the links below:
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