It's been almost a month since Ubisoft introduced Brutal Swarm with a focus on QoL changes and promises for tweaks to come. Now that some of those tweaks are here, let's dive into the most impactful ones.
Firstly, it seems that Ubisoft has finally managed to balance out the pick rates on both the attacking and defending side. As the smoke of the recent patches is settling, Alibi 's performance is becoming a factor that may be pushing her toward the chopping block in the near future.
What comes as no surprise is the Ban Rate not having any major changes even after Thatcher's rework, proving that the secondary EMP did not break the game nor did it leave Thatcher without a purpose.
These statistics only imply one thing, and that is that Mira, Valk, and Jackal could be next in line for reworks or more substantial changes as well at some point in the future.
Now that the statistics are out of the way, it's time to move on to the more exciting news. Ubisoft has blessed us with a series of buffs and only minor nerfs to a few operators, so let's get into it.
The long-awaited Rook buff is finally here and he now gives his teammates the ability to withstand once they pick up the sweater that Rook was so kind to provide them with. This could potentially be the most meta-changing addition of the season.
Kali's sniper is slowly going back to serving its purpose as a one-shot machine with its damage output being increased from 127 to 135 (Rook's buff is to thank for this one).
Kaid and Goyo got bigger pockets and are now carrying more ammo than before! The TCSG 12 now has 121 rounds instead of 71, giving them more versatility for site setups without worrying about ammo.
Doc has been untouched for a really long time but he has gotten some love as well. His Stim pistol now heals for 200HP as a form of keeping him relevant next to Rook. It's important to mention that with this massive buff to the Stim came a new adjustment to the overheal cap, bringing it down from 40 down to 20 extra hp.