Grinding Gear Games have unveiled Path of Exile's new expansion called Echoes of the Atlas, and reminded that the sequel is still in the works, even if progress is a bit slow.
In an interview with Gamespot, Path of Exile managing director Chris Wilson explained that the team had to make some hard choices in 2020, as the pandemic and New Zealand's closed borders meant they couldn't even hire devs from overseas.
Thankfully, the studio's dedication to PoE players was never under question, even if it meant delaying the sequel.
"We're not going to allow problems to affect our current maintenance of the game, so that means we've had to pull developers from PoE2 from the last year back onto this game. That's been fine, and there's plenty of work there, but that does mean it's been a bit rocky with the sequel's work being done behind the scenes", he said.
One could even say the situation was a blessing in disguise, as the team took to experimenting with the concepts originally intended for PoE 2, some of which ended up in Path of Exile: Echoes of the Atlas.
Dynamic camerawork and some map features immediately stand out but the list of new features coming with Path of Exile: Echoes of the Atlas is much, much longer. Tailored to cater to seasoned veterans, the expansion brings 11 new maps , reworked Ascendancy classes, reworked Harvest and Heist gameplay, and more.
As for Path of Exile 2, Wilson promised more info in 2021, saying, "We're committed to getting the sequel out because we've already made that promise to players, so we plan to have a very transparent approach to showing the game this year. We really don't see value in hiding what we have for the sequel, so we want to reassure you players that it's going well."
You can find the full interview here .