In the interview with GameReactor, Mortal Kombat 11's story director Dominic Cianciolo confirmed that the game's story will be around eight hours long. Cianciolo said that story mode is still one of the most popular features in the series.
NetherRealm's brutal fighter Mortal Kombat 11 is getting closer to its release date and in the last few weeks, we got a ton of details from developers about the game's features, story mode, characters and customisation.
In the latest interview with GameReactor, NetherRealm's Dominic Cianciolo talked about the game's story, post-launch plans and the potential introduction of Shaggy as a DLC character.
When asked about Mortal Kombat's single-player experience and why the studio puts a lot more effort in the story than most other fighting games, Cianciolo said that according to their data, one of the most popular ways for players to access and experience Mortal Kombat is the story mode.
According to Cianciolo, the decision comes naturally when looking at data and that's why the team puts so much energy and time into making the single player experience important just like multiplayer.
Mortal Kombat's story director also talked about the story length. Cianciolo said that he doesn't know the exact length but a rough estimate would be around eight hours. When compared to Mortal Kombat X, Mortal Kombat 11 should have a two to three hours longer storyline.
You may know that at one point, players were signing a petition to add Shaggy into Mortal Kombat 11 roster, but NetherRealm officially confirmed that Shaggy, unfortunately, is not going to make it.
Cianciolo just briefly confirmed this by saying it's a shame that Scooby Doo character got rejected, but other guest appearances are planned, even though he couldn't say anything about them at the moment.
As for other planned content, NetherRealm boss Shaun Himmerick earlier confirmed that the studio plan to support their creation "well after the launch" and that post-launch features are "pretty awesome" and they will be rolled out in the first couple of months after the release.
You can check the full interview on GameReactor website.