It just so happens that Mortal Kombat 11 and Todd McFarlane's Spawn got unleashed on their respective markets the same year, and they're reuniting once more now, 28 years later. So, NetherRealm decided to give us a little tease.
If there's anything that was iconic about Spawn, his comic and cinematic renditions included, it's the cape and chains combo, and NetheRealm were clearly well aware of this.
It doesn't take an artist major to conclude that it wasn't an easy task, but the dev really went all out here. What you see in the tweet below is Hellspawn, one of Spawn's Mortal Kombat 11 delicious-looking skins.
"To perfect these items, our studio leads formed a cross-discipline strike team. They met regularly for over six months to develop the tools necessary for our designers and artists to fully explore their imaginations. As a result, Spawn’s cape and chains are fully integrated into his core gameplay", they wrote.
Mortal Kombat 11 players will be using the cape offensively, defensively and even help Spawn fly. As you'd expect, NetherRealm didn't shy away from exploiting Spawn's Fatality-potential either - quite the contrary.
"In Spawn’s Fatality, 'Rest in Pieces,' his cape and chains work together to orchestrate a symphony of blood. As Spawn's cape grabs the beaten opponent, his chains tear him or her apart", they wrote.
Apparently, fans of Spawn's comic version will have a blast, as most many of his moves are straight off of paper, including illusions, demon-conjuring and Necroplasm shots.
"This attention to detail extended to other disciplines as well. The story team dug deep into Spawn’s lore to build emotional connections between him and our Mortal Kombat characters so that we could explore them in his in-game dialogue. We were excited to discover just how much Spawn had to say", the Mortal Kombat 11 team wrote .
Moreover, Keith David, i.e. Spawn's original voice actor reprised his role and NetherRealm can't wait for you to hear it come 17 March 2020.